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Dlist Cache step 2:
include referenced array data in the hash to avoid problems in some games. this version is a slower than the last version but is more stable, still much work to do but so little time to do it :) Added Dlist Caching Option to the plugin configuration so anyone can compare the performance change. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6205 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -91,6 +91,8 @@ struct TabDirect3D : public W32Util::Tab
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Button_SetCheck(GetDlgItem(hDlg, IDC_WIDESCREEN_HACK), g_Config.bWidescreenHack);
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Button_SetCheck(GetDlgItem(hDlg, IDC_VSYNC), g_Config.bVSync);
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Button_SetCheck(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE), g_Config.bSafeTextureCache);
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Button_SetCheck(GetDlgItem(hDlg, IDC_DLIST_CACHING), g_Config.bDlistCachingEnable);
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if (g_Config.iSafeTextureCache_ColorSamples == 0)
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{
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@ -136,6 +138,9 @@ struct TabDirect3D : public W32Util::Tab
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Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_NORMAL), g_Config.bSafeTextureCache);
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Button_Enable(GetDlgItem(hDlg, IDC_SAFE_TEXTURE_CACHE_FAST), g_Config.bSafeTextureCache);
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break;
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case IDC_DLIST_CACHING:
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g_Config.bDlistCachingEnable = Button_GetCheck(GetDlgItem(hDlg, IDC_DLIST_CACHING)) == 0 ? false : true;
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break;
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case IDC_EFB_ACCESS_ENABLE:
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g_Config.bEFBAccessEnable = Button_GetCheck(GetDlgItem(hDlg, IDC_EFB_ACCESS_ENABLE)) == 0 ? false : true;
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break;
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