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Dlist Cache step 2:
include referenced array data in the hash to avoid problems in some games. this version is a slower than the last version but is more stable, still much work to do but so little time to do it :) Added Dlist Caching Option to the plugin configuration so anyone can compare the performance change. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6205 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -100,7 +100,7 @@ class GFXConfigDialogDX : public wxDialog
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wxRadioButton *m_Radio_SafeTextureCache_Fast;
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wxRadioButton *m_Radio_SafeTextureCache_Normal;
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wxRadioButton *m_Radio_SafeTextureCache_Safe;
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wxCheckBox *m_DlistCaching;
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//Enhancements Tab
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wxCheckBox *m_ForceFiltering;
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wxCheckBox *m_MaxAnisotropy;
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@ -141,6 +141,7 @@ class GFXConfigDialogDX : public wxDialog
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ID_RADIO_SAFETEXTURECACHE_SAFE,
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ID_RADIO_SAFETEXTURECACHE_NORMAL,
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ID_RADIO_SAFETEXTURECACHE_FAST,
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ID_DLISTCACHING,
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ID_FORCEFILTERING,
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ID_FORCEANISOTROPY,
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ID_LOADHIRESTEXTURES,
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