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Dlist Cache step 2:
include referenced array data in the hash to avoid problems in some games. this version is a slower than the last version but is more stable, still much work to do but so little time to do it :) Added Dlist Caching Option to the plugin configuration so anyone can compare the performance change. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6205 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -128,6 +128,7 @@ class GFXConfigDialogOGL : public wxDialog
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wxRadioButton *m_Radio_SafeTextureCache_Safe;
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wxRadioButton *m_Radio_SafeTextureCache_Normal;
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wxRadioButton *m_Radio_SafeTextureCache_Fast;
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wxCheckBox *m_DlistCaching;
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// Screen size
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wxStaticText *m_TextScreenWidth, *m_TextScreenHeight, *m_TextScreenLeft, *m_TextScreenTop;
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wxSlider *m_SliderWidth, *m_SliderHeight, *m_SliderLeft, *m_SliderTop;
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@ -182,6 +183,7 @@ class GFXConfigDialogOGL : public wxDialog
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ID_RADIO_SAFETEXTURECACHE_FAST,
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ID_HACK,
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ID_PHACKVALUE,
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ID_DLISTCACHING,
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ID_DUMPTEXTURES,
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ID_HIRESTEXTURES,
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@ -200,6 +202,7 @@ class GFXConfigDialogOGL : public wxDialog
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ID_POSTSHADERTEXT,
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ID_RELOADSHADER,
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ID_EDITSHADER,
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};
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void LoadShaders();
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