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https://github.com/dolphin-emu/dolphin.git
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Rename wii wc24 system files to lower case as on the wii itself. These files are not detected on linux unless the case matches. This fixes an issue when Mario Kart Wii (and possible other games) is run with a clean user directory that renders the game unplayable.
Also fix some compiler warnings. On linux don't install the license.txt file. Most distributions handle license files via a package. For example on debian based systems this gives a lintian warning. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6568 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -6,7 +6,6 @@ project(dolphin-emu)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
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set(DOLPHIN_IS_STABLE FALSE)
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set(DOLPHIN_IS_STABLE FALSE)
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set(prefix ${CMAKE_INSTALL_PREFIX} CACHE PATH "prefix")
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set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
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set(bindir ${CMAKE_INSTALL_PREFIX}/bin CACHE PATH "bindir")
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set(libdir ${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX} CACHE PATH "libdir")
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set(libdir ${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX} CACHE PATH "libdir")
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set(plugindir ${libdir}/dolphin-emu CACHE PATH "plugindir")
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set(plugindir ${libdir}/dolphin-emu CACHE PATH "plugindir")
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@ -358,7 +357,9 @@ add_subdirectory(Source)
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#
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#
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install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN .svn EXCLUDE)
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install(DIRECTORY Data/User/ DESTINATION ${datadir}/user PATTERN .svn EXCLUDE)
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install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN .svn EXCLUDE)
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install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN .svn EXCLUDE)
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if(NOT (${CMAKE_SYSTEM_NAME} MATCHES "Linux"))
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install(FILES Data/license.txt DESTINATION ${datadir})
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install(FILES Data/license.txt DESTINATION ${datadir})
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endif()
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# packaging information
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# packaging information
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set(CPACK_PACKAGE_NAME "dolphin-emu")
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set(CPACK_PACKAGE_NAME "dolphin-emu")
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@ -808,20 +808,20 @@ void SetStatus()
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{
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{
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if (!fifo.bFF_Breakpoint)
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if (!fifo.bFF_Breakpoint)
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INFO_LOG(COMMANDPROCESSOR, "Hit breakpoint at %i %i", fifo.CPReadPointer);
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INFO_LOG(COMMANDPROCESSOR, "Hit breakpoint at %i", fifo.CPReadPointer);
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fifo.bFF_Breakpoint = true;
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fifo.bFF_Breakpoint = true;
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}
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}
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else
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else
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{
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{
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if (fifo.bFF_Breakpoint)
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if (fifo.bFF_Breakpoint)
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INFO_LOG(COMMANDPROCESSOR, "Cleared breakpoint at %i %i", fifo.CPReadPointer);
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INFO_LOG(COMMANDPROCESSOR, "Cleared breakpoint at %i", fifo.CPReadPointer);
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fifo.bFF_Breakpoint = false;
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fifo.bFF_Breakpoint = false;
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}
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}
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}
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}
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else
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else
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{
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{
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if (fifo.bFF_Breakpoint)
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if (fifo.bFF_Breakpoint)
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INFO_LOG(COMMANDPROCESSOR, "Cleared breakpoint at %i %i", fifo.CPReadPointer);
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INFO_LOG(COMMANDPROCESSOR, "Cleared breakpoint at %i", fifo.CPReadPointer);
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fifo.bFF_Breakpoint = false;
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fifo.bFF_Breakpoint = false;
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}
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}
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