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One step closer to fixing D3D. Now textures are set properly.
Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -99,8 +99,8 @@ void PixelShaderCache::SetShader()
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INCSTAT(stats.numPixelShadersCreated);
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SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
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} else
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PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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} else;
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//PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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}
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LPDIRECT3DPIXELSHADER9 PixelShaderCache::CompileCgShader(const char *pstrprogram)
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