mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
One step closer to fixing D3D. Now textures are set properly.
Still, memory leak exists for some unknown reason (we don't allocate more pages and we release every texture) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2601 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -101,7 +101,7 @@ void VertexShaderCache::SetShader(u32 components)
|
||||
INCSTAT(stats.numVertexShadersCreated);
|
||||
SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
|
||||
} else {
|
||||
PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
|
||||
//PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
|
||||
}
|
||||
|
||||
D3D::dev->SetFVF(NULL);
|
||||
|
Reference in New Issue
Block a user