D3D12: Don't keep screenshot/encoder buffers mapped

Readback heaps do not support persistent mapping. See D3D12 docs.
This commit is contained in:
Stenzek
2016-02-23 22:21:09 +10:00
parent c4d79d6db3
commit 74275bdfe3
4 changed files with 17 additions and 14 deletions

View File

@ -29,7 +29,6 @@ private:
D3D12_CPU_DESCRIPTOR_HANDLE m_out_rtv_cpu = {};
ID3D12Resource* m_out_readback_buffer = nullptr;
void* m_out_readback_buffer_data = nullptr;
ID3D12Resource* m_encode_params_buffer = nullptr;
void* m_encode_params_buffer_data = nullptr;