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ShaderGen: Implement vertex ubershaders
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@ -20,5 +20,4 @@ std::string BitfieldExtract(const std::string& source, T type)
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return StringFromFormat("bitfieldExtract(%s, %u, %u)", source.c_str(),
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static_cast<u32>(type.StartBit()), static_cast<u32>(type.NumBits()));
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}
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} // namespace UberShader
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