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ShaderGen: Implement vertex ubershaders
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@ -36,6 +36,10 @@ public:
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static void RotateView(float x, float y);
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static void ResetView();
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static void SetVertexFormat(u32 components);
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static void SetTexMatrixInfoChanged(int index);
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static void SetLightingConfigChanged();
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// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
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// out: 4 floats which will be initialized with the corresponding clip space coordinates
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// NOTE: g_fProjectionMatrix must be up to date when this is called
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