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TextureCacheBase: Add XFB specific functions
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@ -8,6 +8,8 @@
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#include <bitset>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <unordered_set>
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@ -64,6 +66,44 @@ struct EFBCopyParams
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float y_scale;
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};
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struct TextureLookupInformation
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{
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u32 address;
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u32 block_width;
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u32 block_height;
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u32 bytes_per_block;
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u32 expanded_width;
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u32 expanded_height;
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u32 native_width;
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u32 native_height;
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u32 total_bytes;
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u32 native_levels = 1;
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u32 computed_levels;
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u64 base_hash;
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u64 full_hash;
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TextureAndTLUTFormat full_format;
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u32 tlut_address = 0;
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bool is_palette_texture = false;
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u32 palette_size = 0;
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bool use_mipmaps = false;
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bool from_tmem = false;
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u32 tmem_address_even = 0;
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u32 tmem_address_odd = 0;
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int texture_cache_safety_color_sample_size = 0; // Default to safe hashing
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u8* src_data;
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std::string dump_base_name;
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};
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class TextureCacheBase
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{
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private:
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@ -92,6 +132,8 @@ public:
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float gamma = 1.0f;
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u64 id;
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bool reference_changed = false; // used by xfb to determine when a reference xfb changed
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unsigned int native_width,
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native_height; // Texture dimensions from the GameCube's point of view
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unsigned int native_levels;
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@ -190,6 +232,16 @@ public:
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TLUTFormat tlutfmt = TLUTFormat::IA8, bool use_mipmaps = false,
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u32 tex_levels = 1, bool from_tmem = false, u32 tmem_address_even = 0,
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u32 tmem_address_odd = 0);
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TCacheEntry* GetXFBTexture(u32 address, u32 width, u32 height, TextureFormat texformat,
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int textureCacheSafetyColorSampleSize);
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std::optional<TextureLookupInformation> ComputeTextureInformation(u32 address, u32 width, u32 height, TextureFormat texformat,
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int textureCacheSafetyColorSampleSize, bool from_tmem, u32 tmem_address_even, u32 tmem_address_odd, u32 tlutaddr, TLUTFormat tlutfmt, u32 levels);
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TCacheEntry* GetXFBFromCache(const TextureLookupInformation& tex_info);
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bool LoadTextureFromOverlappingTextures(TCacheEntry* entry_to_update, const TextureLookupInformation& tex_info);
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TCacheEntry* CreateNormalTexture(const TextureLookupInformation& tex_info);
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void LoadTextureFromMemory(TCacheEntry* entry_to_update, const TextureLookupInformation& tex_info);
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void LoadTextureLevelZeroFromMemory(TCacheEntry* entry_to_update, const TextureLookupInformation& tex_info, bool decode_on_gpu);
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virtual void BindTextures();
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void CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstFormat, u32 dstStride,
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bool is_depth_copy, const EFBRectangle& srcRect, bool isIntensity,
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