VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.

Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6549 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-12-10 15:54:14 +00:00
parent 1e0b0bf84d
commit 7473a0cf98
12 changed files with 164 additions and 209 deletions

View File

@ -593,12 +593,10 @@ void Renderer::RenderText(const char *text, int left, int top, u32 color)
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
{
TargetRectangle result;
int Xstride = (s_Fulltarget_width - s_target_width) / 2;
int Ystride = (s_Fulltarget_height - s_target_height) / 2;
result.left = (int)(rc.left * EFBxScale) + Xstride;
result.top = (int)((EFB_HEIGHT - rc.top) * EFByScale) + Ystride;
result.right = (int)(rc.right * EFBxScale) - (Xstride * 2);
result.bottom = (int)((EFB_HEIGHT - rc.bottom) * EFByScale) - (Ystride * 2);
result.left = EFBToScaledX(rc.left) + TargetStrideX();
result.top = EFBToScaledY(EFB_HEIGHT - rc.top) + TargetStrideY();
result.right = EFBToScaledX(rc.right) - (TargetStrideX() * 2);
result.bottom = EFBToScaledY(EFB_HEIGHT - rc.bottom) - (TargetStrideY() * 2);
return result;
}
@ -618,11 +616,8 @@ bool Renderer::SetScissorRect()
GetScissorRect(rc);
if (rc.left < 0) rc.left = 0;
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
if (rc.top < 0) rc.top = 0;
if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
if (rc.left > rc.right)
@ -642,11 +637,10 @@ bool Renderer::SetScissorRect()
if (rc.right != rc.left && rc.bottom != rc.top)
{
glScissor(
(int)(rc.left * EFBxScale), // x = 0 for example
(int)((EFB_HEIGHT - rc.bottom) * EFByScale), // y = 0 for example
(int)((rc.right - rc.left)* EFBxScale), // width = 640 for example
(int)((rc.bottom - rc.top) * EFByScale) // height = 480 for example
);
EFBToScaledX(rc.left), // x = 0 for example
EFBToScaledY(EFB_HEIGHT - rc.bottom), // y = 0 for example
EFBToScaledX(rc.right - rc.left), // width = 640 for example
EFBToScaledY(rc.bottom - rc.top)); // height = 480 for example
return true;
}
else
@ -784,23 +778,23 @@ void Renderer::UpdateViewport()
// [4] = yorig + height/2 + 342
// [5] = 16777215 * farz
int scissorXOff = bpmem.scissorOffset.x * 2;
int scissorYOff = bpmem.scissorOffset.y * 2;
int scissorXOff = bpmem.scissorOffset.x << 1;
int scissorYOff = bpmem.scissorOffset.y << 1;
// int Xstride = (s_Fulltarget_width - s_target_width) / 2;
// int Ystride = (s_Fulltarget_height - s_target_height) / 2;
// Stretch picture with increased internal resolution
int X = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - float(scissorXOff)) * Renderer::GetTargetScaleX());
int Y = (int)ceil((float(EFB_HEIGHT) - xfregs.rawViewport[4] + xfregs.rawViewport[1] + float(scissorYOff)) * Renderer::GetTargetScaleY());
int Width = (int)ceil(2.0f * xfregs.rawViewport[0] * Renderer::GetTargetScaleX());
int Height = (int)ceil(-2.0f * xfregs.rawViewport[1] * Renderer::GetTargetScaleY());
// TODO: ceil, floor or just cast to int?
int X = EFBToScaledX((int)ceil(xfregs.rawViewport[3] - xfregs.rawViewport[0] - (float)scissorXOff));
int Y = EFBToScaledY((int)ceil((float)EFB_HEIGHT - xfregs.rawViewport[4] + xfregs.rawViewport[1] + (float)scissorYOff));
int Width = EFBToScaledX((int)ceil(2.0f * xfregs.rawViewport[0]));
int Height = EFBToScaledY((int)ceil(-2.0f * xfregs.rawViewport[1]));
double GLNear = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
double GLFar = xfregs.rawViewport[5] / 16777216.0f;
if (Width < 0)
{
X += Width;
Width*=-1;
Width *= -1;
}
if (Height < 0)
{