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HW/ProcessorInterface: Refactor to class, move to Core::System.
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@ -1273,7 +1273,10 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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}
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if (s_padState.reset)
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ProcessorInterface::ResetButton_Tap();
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{
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auto& system = Core::System::GetInstance();
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system.GetProcessorInterface().ResetButton_Tap();
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}
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SetInputDisplayString(s_padState, controllerID);
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CheckInputEnd();
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