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DX11: Simpler depth-fetch. All DX10+ cards should have enough float precision to make this safe.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7269 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -68,7 +68,8 @@ namespace DX11
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// Format: B - G8 R8
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// Used in Wind Waker for depth-of-field. Usually used with srcFormat 3 to
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// render depth textures.
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// render depth textures. The bytes are swapped, so games have to correct it
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// in RAM before using it as a texture.
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// Format: C - B8 G8
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// FIXME: Unseen.
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