DX11: Simpler depth-fetch. All DX10+ cards should have enough float precision to make this safe.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7269 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2011-03-01 05:32:13 +00:00
parent df809630c5
commit 74f22a57d1
2 changed files with 9 additions and 21 deletions

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@ -68,7 +68,8 @@ namespace DX11
// Format: B - G8 R8
// Used in Wind Waker for depth-of-field. Usually used with srcFormat 3 to
// render depth textures.
// render depth textures. The bytes are swapped, so games have to correct it
// in RAM before using it as a texture.
// Format: C - B8 G8
// FIXME: Unseen.