From dc73222bfc7c04530e32c82b8ad49d8a7d66b055 Mon Sep 17 00:00:00 2001 From: Rachel Bryk Date: Wed, 18 Sep 2013 21:51:37 -0400 Subject: [PATCH] Remove suggestion to restart dolphin if a wiimote movie desyncs, since it's no longer necessary. --- Source/Core/Core/Src/Movie.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Core/Core/Src/Movie.cpp b/Source/Core/Core/Src/Movie.cpp index 9f3ca7e795..129785d5a2 100644 --- a/Source/Core/Core/Src/Movie.cpp +++ b/Source/Core/Core/Src/Movie.cpp @@ -1040,7 +1040,8 @@ bool PlayWiimote(int wiimote, u8 *data, const WiimoteEmu::ReportFeatures& rptf, if (size != sizeInMovie) { - PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte, (g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings), or restarting Dolphin (Dolphin currently must be restarted every time before playing back a wiimote movie).":""); + PanicAlertT("Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s", (u32)sizeInMovie, (u32)size, (u32)g_currentByte, + (g_numPads & 0xF)?" Try re-creating the recording with all GameCube controllers disabled (in Configure > Gamecube > Device Settings)." : ""); EndPlayInput(!g_bReadOnly); return false; }