GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-03-05 23:11:13 +00:00
parent 02a4b49df1
commit 75390c55bd
17 changed files with 268 additions and 289 deletions

View File

@ -109,7 +109,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader()
{
DVSTARTPROFILE();
PIXELSHADERUID uid;
u32 zbufrender = (Renderer::GetZBufferTarget() && bpmem.zmode.updateenable) ? 1 : 0;
u32 zbufrender = (Renderer::GetFakeZTarget() && bpmem.zmode.updateenable) ? 1 : 0;
u32 zBufRenderToCol0 = Renderer::GetRenderMode() != Renderer::RM_Normal;
GetPixelShaderId(uid, PixelShaderManager::GetTextureMask(), zbufrender, zBufRenderToCol0);
@ -127,7 +127,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader()
PSCacheEntry& newentry = pshaders[uid];
const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(),
Renderer::GetZBufferTarget() != 0,
Renderer::GetFakeZTarget() != 0,
Renderer::GetRenderMode() != Renderer::RM_Normal);
#if defined(_DEBUG) || defined(DEBUGFAST)