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GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -242,7 +242,7 @@ void Flush()
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VERTEXSHADER* vs = VertexShaderCache::GetShader(g_nativeVertexFmt->m_components);
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bool bRestoreBuffers = false;
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if (Renderer::GetZBufferTarget()) {
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if (Renderer::GetFakeZTarget()) {
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if (bpmem.zmode.updateenable) {
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if (!bpmem.blendmode.colorupdate) {
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Renderer::SetRenderMode(bpmem.blendmode.alphaupdate ? Renderer::RM_ZBufferAlpha : Renderer::RM_ZBufferOnly);
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