GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-03-05 23:11:13 +00:00
parent 02a4b49df1
commit 75390c55bd
17 changed files with 268 additions and 289 deletions

View File

@ -72,7 +72,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
{
DVSTARTPROFILE();
VERTEXSHADERUID uid;
u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::GetZBufferTarget() != 0;
u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::GetFakeZTarget() != 0;
GetVertexShaderId(uid, components, zbufrender);
VSCache::iterator iter = vshaders.find(uid);
@ -87,7 +87,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
}
VSCacheEntry& entry = vshaders[uid];
const char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
const char *code = GenerateVertexShader(components, Renderer::GetFakeZTarget() != 0);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_Config.iLog & CONF_SAVESHADERS && code) {