GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-03-05 23:11:13 +00:00
parent 02a4b49df1
commit 75390c55bd
17 changed files with 268 additions and 289 deletions

View File

@ -189,7 +189,7 @@ void DllConfig(HWND _hParent)
{
for (int i = 0; i < modeNum; i++)
{
if(px != modes[i]->hdisplay && py != modes[i]->vdisplay)
if (px != modes[i]->hdisplay && py != modes[i]->vdisplay)
{
char temp[32];
sprintf(temp,"%dx%d", modes[i]->hdisplay, modes[i]->vdisplay);
@ -219,8 +219,6 @@ void DllConfig(HWND _hParent)
void Initialize(void *init)
{
//Console::Open();
frameCount = 0;
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
g_VideoInitialize = *(_pVideoInitialize); // Create a shortcut to _pVideoInitialize that can also update it
@ -250,8 +248,6 @@ void DoState(unsigned char **ptr, int mode) {
#endif
// Clear all caches that touch RAM
TextureMngr::Invalidate(false);
// DisplayListManager::Invalidate();
VertexLoaderManager::MarkAllDirty();
PointerWrap p(ptr, mode);