Remove Badges Enabled option from Achievements

Was informed by the RetroAchievements team that this isn't an option in most emulators, and as the next commits will be to enable default icons, there will always be something to display.
This commit is contained in:
LillyJadeKatrin
2024-05-08 07:28:28 -04:00
parent e0e09d1074
commit 75465f00cc
7 changed files with 17 additions and 49 deletions

View File

@ -637,7 +637,7 @@ void AchievementManager::DisplayWelcomeMessage()
m_display_welcome_message = false;
const u32 color =
rc_client_get_hardcore_enabled(m_client) ? OSD::Color::YELLOW : OSD::Color::CYAN;
if (Config::Get(Config::RA_BADGES_ENABLED) && !m_game_badge.name.empty())
if (!m_game_badge.name.empty())
{
OSD::AddMessage("", OSD::Duration::VERY_LONG, OSD::Color::GREEN,
DecodeBadgeToOSDIcon(m_game_badge.badge));
@ -677,11 +677,9 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_client_event_t
(rc_client_get_hardcore_enabled(AchievementManager::GetInstance().m_client)) ?
OSD::Color::YELLOW :
OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(AchievementManager::GetInstance()
.m_unlocked_badges[client_event->achievement->id]
.badge) :
nullptr);
DecodeBadgeToOSDIcon(AchievementManager::GetInstance()
.m_unlocked_badges[client_event->achievement->id]
.badge));
}
void AchievementManager::HandleLeaderboardStartedEvent(const rc_client_event_t* client_event)
@ -738,15 +736,12 @@ void AchievementManager::HandleLeaderboardTrackerHideEvent(const rc_client_event
void AchievementManager::HandleAchievementChallengeIndicatorShowEvent(
const rc_client_event_t* client_event)
{
if (Config::Get(Config::RA_BADGES_ENABLED))
auto& unlocked_badges = AchievementManager::GetInstance().m_unlocked_badges;
if (const auto unlocked_iter = unlocked_badges.find(client_event->achievement->id);
unlocked_iter != unlocked_badges.end())
{
auto& unlocked_badges = AchievementManager::GetInstance().m_unlocked_badges;
if (const auto unlocked_iter = unlocked_badges.find(client_event->achievement->id);
unlocked_iter != unlocked_badges.end())
{
AchievementManager::GetInstance().m_active_challenges[client_event->achievement->badge_name] =
DecodeBadgeToOSDIcon(unlocked_iter->second.badge);
}
AchievementManager::GetInstance().m_active_challenges[client_event->achievement->badge_name] =
DecodeBadgeToOSDIcon(unlocked_iter->second.badge);
}
}
@ -763,11 +758,9 @@ void AchievementManager::HandleAchievementProgressIndicatorShowEvent(
OSD::AddMessage(fmt::format("{} {}", client_event->achievement->title,
client_event->achievement->measured_progress),
OSD::Duration::SHORT, OSD::Color::GREEN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(AchievementManager::GetInstance()
.m_unlocked_badges[client_event->achievement->id]
.badge) :
nullptr);
DecodeBadgeToOSDIcon(AchievementManager::GetInstance()
.m_unlocked_badges[client_event->achievement->id]
.badge));
}
void AchievementManager::HandleGameCompletedEvent(const rc_client_event_t* client_event,
@ -784,9 +777,7 @@ void AchievementManager::HandleGameCompletedEvent(const rc_client_event_t* clien
OSD::AddMessage(fmt::format("Congratulations! {} has {} {}", user_info->display_name,
hardcore ? "mastered" : "completed", game_info->title),
OSD::Duration::VERY_LONG, hardcore ? OSD::Color::YELLOW : OSD::Color::CYAN,
(Config::Get(Config::RA_BADGES_ENABLED)) ?
DecodeBadgeToOSDIcon(AchievementManager::GetInstance().m_game_badge.badge) :
nullptr);
DecodeBadgeToOSDIcon(AchievementManager::GetInstance().m_game_badge.badge));
}
void AchievementManager::HandleResetEvent(const rc_client_event_t* client_event)
@ -880,7 +871,7 @@ void AchievementManager::FetchBadge(AchievementManager::BadgeStatus* badge, u32
const AchievementManager::BadgeNameFunction function,
const UpdatedItems callback_data)
{
if (!m_client || !HasAPIToken() || !Config::Get(Config::RA_BADGES_ENABLED))
if (!m_client || !HasAPIToken())
{
m_update_callback(callback_data);
if (m_display_welcome_message && badge_type == RC_IMAGE_TYPE_GAME)