From 7546bd64762d1893a85e453c3644ab7e21905947 Mon Sep 17 00:00:00 2001 From: Tillmann Karras Date: Sat, 2 May 2020 15:08:31 +0100 Subject: [PATCH] docs/DSP: fix $prod references Apart from improving readability, this also fixes a hex-vs-decimal mismatch. --- .../GameCube_DSP_Users_Manual.tex | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index da2304291e..ab677c8ceb 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -1455,10 +1455,10 @@ There are two pairs of conditions that work similar: \texttt{EQ}/\texttt{NE} and \begin{DSPOpcodeNote} \item Actually product register gets cleared by setting registers with following values: \begin{lstlisting}[basicstyle=\ttfamily] - $14 = 0x0000 - $15 = 0xfff0 - $16 = 0x00ff - $17 = 0x0010 + $prod.l = 0x0000 + $prod.m1 = 0xfff0 + $prod.h = 0x00ff + $prod.m2 = 0x0010 \end{lstlisting} \end{DSPOpcodeNote} \end{DSPOpcode}