remove newlines from OGL logging (they get added by logmanager)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2009-03-21 20:07:56 +00:00
parent e65eb58f00
commit 7572e0bf8d
10 changed files with 85 additions and 85 deletions

View File

@ -99,7 +99,7 @@ VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
#endif
if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
ERROR_LOG(VIDEO, "failed to create vertex shader\n");
ERROR_LOG(VIDEO, "failed to create vertex shader");
return NULL;
}
@ -144,7 +144,7 @@ bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpr
s_displayCompileAlert = false;
}
cgDestroyProgram(tempprog);
ERROR_LOG(VIDEO, "Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
ERROR_LOG(VIDEO, "Failed to load vs %s:", cgGetLastListing(g_cgcontext));
ERROR_LOG(VIDEO, pstrprogram);
return false;
}