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* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ... * Some more key bindings * Removes duplicate ifdef _Win32 from VKToString * Made VKToString a little faster (smarter) (but don't expect any speedups though...) * Corrects Pal60 name in Config (it was Pal6) I'm still trying to figure out why the Toggle Fullscreen Button doesn't work... Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -120,6 +120,8 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
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yres = pp->BackBufferHeight = FSResY;
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pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp->Windowed = FALSE;
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//if(g_Config.bHideCursor)
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ShowCursor(false);
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}
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else
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{
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@ -130,6 +132,7 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
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pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp->PresentationInterval = g_Config.bVSync ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
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pp->Windowed = TRUE;
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ShowCursor(true);
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}
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}
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