mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
initial release of new RasterFont without color support
this new design will once create a texture for all chars. while rendering a string, a list of polygons (position on screen + texture) for this string is generated on the fly and print at once by glDrawArrays. atm, there is no support for colors, so everything will display white. Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com>
This commit is contained in:
@ -23,20 +23,13 @@ public:
|
||||
RasterFont();
|
||||
~RasterFont(void);
|
||||
static int debug;
|
||||
|
||||
// some useful constants
|
||||
enum {char_width = 10};
|
||||
enum {char_height = 15};
|
||||
|
||||
// and the happy helper functions
|
||||
void printString(const char *s, double x, double y, double z=0.0);
|
||||
void printCenteredString(const char *s, double y, int screen_width, double z=0.0);
|
||||
|
||||
void printMultilineText(const char *text, double x, double y, double z, int bbWidth, int bbHeight);
|
||||
void printMultilineText(const char *text, double x, double y, double z, int bbWidth, int bbHeight, u32 color);
|
||||
private:
|
||||
int fontOffset;
|
||||
char *temp_buffer;
|
||||
enum {TEMP_BUFFER_SIZE = 64 * 1024};
|
||||
|
||||
u32 VBO;
|
||||
u32 VAO;
|
||||
u32 texture;
|
||||
};
|
||||
|
||||
#endif // _RASTERFONT_H_
|
||||
|
Reference in New Issue
Block a user