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Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one macro parameter.
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@ -43,25 +43,25 @@ D3DBlob* DXShader::GetByteCode() const
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ID3D11VertexShader* DXShader::GetD3DVertexShader() const
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{
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DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Vertex);
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DEBUG_ASSERT(m_stage == ShaderStage::Vertex);
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return static_cast<ID3D11VertexShader*>(m_shader);
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}
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ID3D11GeometryShader* DXShader::GetD3DGeometryShader() const
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{
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DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Geometry);
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DEBUG_ASSERT(m_stage == ShaderStage::Geometry);
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return static_cast<ID3D11GeometryShader*>(m_shader);
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}
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ID3D11PixelShader* DXShader::GetD3DPixelShader() const
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{
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DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Pixel);
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DEBUG_ASSERT(m_stage == ShaderStage::Pixel);
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return static_cast<ID3D11PixelShader*>(m_shader);
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}
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ID3D11ComputeShader* DXShader::GetD3DComputeShader() const
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{
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DEBUG_ASSERT(VIDEO, m_stage == ShaderStage::Compute);
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DEBUG_ASSERT(m_stage == ShaderStage::Compute);
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return static_cast<ID3D11ComputeShader*>(m_shader);
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}
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