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Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one macro parameter.
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@ -1690,7 +1690,7 @@ void Renderer::DrawUtilityPipeline(const void* uniforms, u32 uniforms_size, cons
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void Renderer::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
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{
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DEBUG_ASSERT(VIDEO, uniforms_size > 0);
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DEBUG_ASSERT(uniforms_size > 0);
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auto buf = ProgramShaderCache::GetUniformBuffer()->Map(
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uniforms_size, ProgramShaderCache::GetUniformBufferAlignment());
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