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Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one macro parameter.
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@ -1123,7 +1123,7 @@ void Renderer::SetTexture(u32 index, const AbstractTexture* texture)
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// Texture should always be in SHADER_READ_ONLY layout prior to use.
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// This is so we don't need to transition during render passes.
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auto* tex = texture ? static_cast<const VKTexture*>(texture)->GetRawTexIdentifier() : nullptr;
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DEBUG_ASSERT(VIDEO, !tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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DEBUG_ASSERT(!tex || tex->GetLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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StateTracker::GetInstance()->SetTexture(index, tex ? tex->GetView() : VK_NULL_HANDLE);
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}
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@ -27,7 +27,7 @@ VKPipeline::~VKPipeline()
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std::unique_ptr<VKPipeline> VKPipeline::Create(const AbstractPipelineConfig& config)
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{
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DEBUG_ASSERT(VIDEO, config.vertex_shader && config.pixel_shader);
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DEBUG_ASSERT(config.vertex_shader && config.pixel_shader);
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// Get render pass for config.
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VkRenderPass render_pass = g_object_cache->GetRenderPass(
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@ -216,12 +216,10 @@ void VKTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
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u32 layer, u32 level)
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{
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const VKTexture* srcentry = static_cast<const VKTexture*>(src);
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DEBUG_ASSERT(VIDEO, m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
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m_config.height == srcentry->m_config.height &&
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srcentry->m_config.samples > 1);
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DEBUG_ASSERT(VIDEO,
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rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
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rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
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DEBUG_ASSERT(m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
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m_config.height == srcentry->m_config.height && srcentry->m_config.samples > 1);
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DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
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rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
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// Resolving is considered to be a transfer operation.
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StateTracker::GetInstance()->EndRenderPass();
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