mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2504 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -21,6 +21,6 @@
|
||||
|
||||
namespace D3D
|
||||
{
|
||||
LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len);
|
||||
LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len);
|
||||
LPDIRECT3DVERTEXSHADER9 CompileVertexShader(const char *code, int len, bool assembly);
|
||||
LPDIRECT3DPIXELSHADER9 CompilePixelShader(const char *code, int len, bool assembly);
|
||||
}
|
Reference in New Issue
Block a user