revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2504 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-03-01 12:07:34 +00:00
parent fca8d04a11
commit 7607d6dc6a
7 changed files with 52 additions and 105 deletions

View File

@ -85,10 +85,6 @@ void Renderer::Init(SVideoInitialize &_VideoInitialize)
EmuWindow::SetSize(g_Res[g_Config.iWindowedRes][0], g_Res[g_Config.iWindowedRes][1]);
D3D::Create(g_Config.iAdapter, EmuWindow::GetWnd(), g_Config.bFullscreen, g_Config.iFSResolution, g_Config.iMultisampleMode);
D3DVIEWPORT9 vp;
D3D::dev->GetViewport(&vp);
g_cgcontext = cgCreateContext();
cgGetError();
@ -97,31 +93,23 @@ void Renderer::Init(SVideoInitialize &_VideoInitialize)
g_cgvProf = cgD3D9GetLatestVertexProfile();
g_cgfProf = cgD3D9GetLatestPixelProfile();
float width = (float)D3D::GetDisplayWidth();
float height = (float)D3D::GetDisplayHeight();
m_x = 0;
m_y = 0;
m_width = (float)vp.Width;
m_height = (float)vp.Height;
xScale = 640.0f / (float)vp.Width;
yScale = 480.0f / (float)vp.Height;
m_width = width;
m_height = height;
xScale = width / (float)EFB_WIDTH;
yScale = height / (float)EFB_HEIGHT;
// We're not using much fixed function. Let's just set the matrices to identity.
D3DXMATRIX mtx;
D3DXMatrixIdentity(&mtx);
D3D::dev->SetTransform(D3DTS_VIEW, &mtx);
D3D::dev->SetTransform(D3DTS_WORLD, &mtx);
float width = (float)D3D::GetDisplayWidth();
float height = (float)D3D::GetDisplayHeight();
xScale = width/640.0f;
yScale = height/480.0f;
/*
RECT rc =
{
(LONG)(m_x*xScale),
(LONG)(m_y*yScale),
(LONG)(m_width*xScale),
(LONG)(m_height*yScale)
};
*/
D3D::font.Init();
Initialize();
}
@ -145,6 +133,7 @@ void Renderer::Initialize()
m_Textures.push_back(NULL);
for (int i = 0; i < 8; i++)
D3D::dev->SetSamplerState(i, D3DSAMP_MAXANISOTROPY, 16);
Postprocess::Initialize();
Postprocess::BeginFrame();
D3D::BeginFrame(true, 0);
@ -158,11 +147,12 @@ void Renderer::AddMessage(const std::string &message, u32 ms)
void Renderer::ProcessMessages()
{
if (s_listMsgs.size() > 0) {
if (s_listMsgs.size() > 0)
{
int left = 25, top = 15;
std::list<Message>::iterator it = s_listMsgs.begin();
while(it != s_listMsgs.end())
while (it != s_listMsgs.end())
{
int time_left = (int)(it->dwTimeStamp - timeGetTime());
int alpha = 255;
@ -193,7 +183,7 @@ void Renderer::RenderText(const std::string &text, int left, int top, u32 color)
void dumpMatrix(D3DXMATRIX &mtx)
{
for (int y=0; y<4; y++)
for (int y = 0; y < 4; y++)
{
char temp[256];
sprintf(temp,"%4.4f %4.4f %4.4f %4.4f",mtx.m[y][0],mtx.m[y][1],mtx.m[y][2],mtx.m[y][3]);
@ -213,8 +203,6 @@ void Renderer::SwapBuffers()
int height = rcWindow.bottom - rcWindow.top;
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
// nBackbufferWidth = width;
// nBackbufferHeight = height;
}
//Finish up the current frame, print some stats
@ -290,6 +278,7 @@ void Renderer::SwapBuffers()
rc.right = (LONG)m_width;
rc.bottom = (LONG)m_height;
D3D::dev->SetScissorRect(&rc);
D3D::dev->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x101010, 0, 0);
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
@ -347,6 +336,7 @@ void Renderer::SetViewport(float* _Viewport)
void Renderer::SetScissorRect()
{
/*
RECT rc = {0,0,0,0}; // FIXX
rc.left = (int)(rc.left * xScale);
rc.top = (int)(rc.top * yScale);
@ -355,7 +345,7 @@ void Renderer::SetScissorRect()
if (rc.right >= rc.left && rc.bottom >= rc.top)
D3D::dev->SetScissorRect(&rc);
else
g_VideoInitialize.pLog("SCISSOR ERROR", FALSE);
g_VideoInitialize.pLog("SCISSOR ERROR", FALSE);*/
}
/*
@ -493,10 +483,6 @@ void UpdateViewport()
int yoffs = 0;
int wid, hei, actualWid, actualHei;
int winw = 640;
int winh = 480;
float ratio = (float)winw / (float)winh / fourThree;
vp.MinZ = (xfregs.rawViewport[5] - xfregs.rawViewport[2])/16777215.0f;
vp.MaxZ = xfregs.rawViewport[5]/16777215.0f;