Merge branch 'master' into perfqueries.

Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
This commit is contained in:
NeoBrainX
2013-03-01 01:07:34 +01:00
886 changed files with 69167 additions and 56567 deletions

View File

@ -222,11 +222,17 @@ void VideoBackendHardware::InitializeShared()
memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
s_AccessEFBResult = 0;
m_invalid = false;
}
// Run from the CPU thread
void VideoBackendHardware::DoState(PointerWrap& p)
{
bool software = false;
p.Do(software);
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
// change mode to abort load of incompatible save state.
p.SetMode(PointerWrap::MODE_VERIFY);
VideoCommon_DoState(p);
p.DoMarker("VideoCommon");
@ -240,16 +246,25 @@ void VideoBackendHardware::DoState(PointerWrap& p)
// Refresh state.
if (p.GetMode() == PointerWrap::MODE_READ)
{
BPReload();
m_invalid = true;
RecomputeCachedArraybases();
// Clear all caches that touch RAM
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
TextureCache::Invalidate();
VertexLoaderManager::MarkAllDirty();
}
}
void VideoBackendHardware::CheckInvalidState() {
if (m_invalid)
{
m_invalid = false;
BPReload();
TextureCache::Invalidate();
}
}
void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
Fifo_PauseAndLock(doLock, unpauseOnUnlock);