mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource(). - Fix EFB access when MSAA is enabled. - Implement the "force linear filtering" option. - Compile shaders using shader model 4.1 or 5.0 if available. - Some minor cleanups. Who cares about DX9 and OGL anyway :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -146,8 +146,6 @@ struct TargetRectangle : public MathUtil::Rectangle<int>
|
||||
|
||||
#define LOG_VTX()
|
||||
|
||||
bool IsD3D();
|
||||
|
||||
typedef enum
|
||||
{
|
||||
API_OPENGL,
|
||||
|
Reference in New Issue
Block a user