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DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource(). - Fix EFB access when MSAA is enabled. - Implement the "force linear filtering" option. - Compile shaders using shader model 4.1 or 5.0 if available. - Some minor cleanups. Who cares about DX9 and OGL anyway :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -101,11 +101,6 @@ int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
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static volatile u32 s_doStateRequested = FALSE;
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#endif
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bool IsD3D()
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{
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return false;
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}
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// This is used for the functions right below here which use wxwidgets
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#if defined(HAVE_WX) && HAVE_WX
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#ifdef _WIN32
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