TextureDecoder: Clean up the code style

For a long time, we've had ugly and inconsistent function names here as
helpers, names like "decodebytesRGB5A3rgba" which are absolutely
incomprehensible to understand. Fix this by introducing a new consistent
naming scheme, where the above function now becomes "DecodeBytes_RGB5A3".
This commit is contained in:
Jasper St. Pierre
2014-08-10 16:22:44 -04:00
parent 0b7bed4a52
commit 76b4dbdf28
3 changed files with 184 additions and 188 deletions

View File

@ -252,19 +252,14 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
return pc_texformat;
}
static inline u32 makeRGBA(int r, int g, int b, int a)
{
return (a<<24)|(b<<16)|(g<<8)|r;
}
static inline u32 decodeIA8Swapped(u16 val)
static inline u32 DecodePixel_IA8(u16 val)
{
int a = val & 0xFF;
int i = val >> 8;
return i | (i<<8) | (i<<16) | (a<<24);
}
static inline u32 decode565RGBA(u16 val)
static inline u32 DecodePixel_RGB565(u16 val)
{
int r,g,b,a;
r=Convert5To8((val>>11) & 0x1f);
@ -274,7 +269,7 @@ static inline u32 decode565RGBA(u16 val)
return r | (g<<8) | (b << 16) | (a << 24);
}
static inline u32 decode5A3RGBA(u16 val)
static inline u32 DecodePixel_RGB5A3(u16 val)
{
int r,g,b,a;
if ((val&0x8000))
@ -294,6 +289,21 @@ static inline u32 decode5A3RGBA(u16 val)
return r | (g<<8) | (b << 16) | (a << 24);
}
static inline u32 DecodePixel_Paletted(u16 pixel, TlutFormat tlutfmt)
{
switch (tlutfmt)
{
case GX_TL_IA8:
return DecodePixel_IA8(pixel);
case GX_TL_RGB565:
return DecodePixel_RGB565(Common::swap16(pixel));
case GX_TL_RGB5A3:
return DecodePixel_RGB5A3(Common::swap16(pixel));
default:
return 0;
}
}
struct DXTBlock
{
u16 color1;
@ -301,19 +311,9 @@ struct DXTBlock
u8 lines[4];
};
static inline u32 decodePalettedPixel(u16 pixel, TlutFormat tlutfmt)
static inline u32 MakeRGBA(int r, int g, int b, int a)
{
switch (tlutfmt)
{
case GX_TL_IA8:
return decodeIA8Swapped(pixel);
case GX_TL_RGB565:
return decode565RGBA(Common::swap16(pixel));
case GX_TL_RGB5A3:
return decode5A3RGBA(Common::swap16(pixel));
default:
return 0;
}
return (a<<24)|(b<<16)|(g<<8)|r;
}
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, const u8* tlut_, TlutFormat tlutfmt)
@ -347,7 +347,7 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
u8 val = (*(src + offset) >> rs) & 0xF;
u16 *tlut = (u16*) tlut_;
*((u32*)dst) = decodePalettedPixel(tlut[val], tlutfmt);
*((u32*)dst) = DecodePixel_Paletted(tlut[val], tlutfmt);
}
break;
case GX_TF_I4:
@ -401,7 +401,7 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
u8 val = *(src + base + blkOff);
u16 *tlut = (u16*) tlut_;
*((u32*)dst) = decodePalettedPixel(tlut[val], tlutfmt);
*((u32*)dst) = DecodePixel_Paletted(tlut[val], tlutfmt);
}
break;
case GX_TF_IA4:
@ -436,7 +436,7 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
u32 offset = (base + blkOff) << 1;
const u16* valAddr = (u16*)(src + offset);
*((u32*)dst) = decodeIA8Swapped(*valAddr);
*((u32*)dst) = DecodePixel_IA8(*valAddr);
}
break;
case GX_TF_C14X2:
@ -455,7 +455,7 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
u16 val = Common::swap16(*valAddr) & 0x3FFF;
u16 *tlut = (u16*) tlut_;
*((u32*)dst) = decodePalettedPixel(tlut[val], tlutfmt);
*((u32*)dst) = DecodePixel_Paletted(tlut[val], tlutfmt);
}
break;
case GX_TF_RGB565:
@ -471,7 +471,7 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
u32 offset = (base + blkOff) << 1;
const u16* valAddr = (u16*)(src + offset);
*((u32*)dst) = decode565RGBA(Common::swap16(*valAddr));
*((u32*)dst) = DecodePixel_RGB565(Common::swap16(*valAddr));
}
break;
case GX_TF_RGB5A3:
@ -487,7 +487,7 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
u32 offset = (base + blkOff) << 1;
const u16* valAddr = (u16*)(src + offset);
*((u32*)dst) = decode5A3RGBA(Common::swap16(*valAddr));
*((u32*)dst) = DecodePixel_RGB5A3(Common::swap16(*valAddr));
}
break;
case GX_TF_RGBA8:
@ -549,23 +549,23 @@ void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth
{
case 0:
case 4:
color = makeRGBA(red1, green1, blue1, 255);
color = MakeRGBA(red1, green1, blue1, 255);
break;
case 1:
case 5:
color = makeRGBA(red2, green2, blue2, 255);
color = MakeRGBA(red2, green2, blue2, 255);
break;
case 2:
color = makeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
color = MakeRGBA(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
break;
case 3:
color = makeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
color = MakeRGBA(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
break;
case 6:
color = makeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
color = MakeRGBA((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255);
break;
case 7:
color = makeRGBA(red2, green2, blue2, 0);
color = MakeRGBA(red2, green2, blue2, 0);
break;
}