TextureDecoder: Clean up the code style

For a long time, we've had ugly and inconsistent function names here as
helpers, names like "decodebytesRGB5A3rgba" which are absolutely
incomprehensible to understand. Fix this by introducing a new consistent
naming scheme, where the above function now becomes "DecodeBytes_RGB5A3".
This commit is contained in:
Jasper St. Pierre
2014-08-10 16:22:44 -04:00
parent 0b7bed4a52
commit 76b4dbdf28
3 changed files with 184 additions and 188 deletions

View File

@ -17,7 +17,24 @@
// Decodes all known GameCube/Wii texture formats.
// by ector
static inline u32 decode5A3RGBA(u16 val)
static inline u32 DecodePixel_IA8(u16 val)
{
int a = val & 0xFF;
int i = val >> 8;
return i | (i<<8) | (i<<16) | (a<<24);
}
static inline u32 DecodePixel_RGB565(u16 val)
{
int r,g,b,a;
r=Convert5To8((val>>11) & 0x1f);
g=Convert6To8((val>>5 ) & 0x3f);
b=Convert5To8((val ) & 0x1f);
a=0xFF;
return r | (g<<8) | (b << 16) | (a << 24);
}
static inline u32 DecodePixel_RGB5A3(u16 val)
{
int r,g,b,a;
if ((val&0x8000))
@ -37,76 +54,53 @@ static inline u32 decode5A3RGBA(u16 val)
return r | (g<<8) | (b << 16) | (a << 24);
}
static inline u32 decode565RGBA(u16 val)
{
int r,g,b,a;
r=Convert5To8((val>>11) & 0x1f);
g=Convert6To8((val>>5 ) & 0x3f);
b=Convert5To8((val ) & 0x1f);
a=0xFF;
return r | (g<<8) | (b << 16) | (a << 24);
}
static inline u32 decodeIA8Swapped(u16 val)
{
int a = val & 0xFF;
int i = val >> 8;
return i | (i<<8) | (i<<16) | (a<<24);
}
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
static inline u32 decodePalettedPixel(u16 pixel, TlutFormat tlutfmt)
static inline u32 DecodePixel_Paletted(u16 pixel, TlutFormat tlutfmt)
{
switch (tlutfmt)
{
case GX_TL_IA8:
return decodeIA8Swapped(pixel);
return DecodePixel_IA8(pixel);
case GX_TL_RGB565:
return decode565RGBA(Common::swap16(pixel));
return DecodePixel_RGB565(Common::swap16(pixel));
case GX_TL_RGB5A3:
return decode5A3RGBA(Common::swap16(pixel));
return DecodePixel_RGB5A3(Common::swap16(pixel));
default:
return 0;
}
}
static inline void decodeC4(u32 *dst, const u8 *src, const u8* tlut_, TlutFormat tlutfmt)
static inline void DecodeBytes_C4(u32 *dst, const u8 *src, const u8* tlut_, TlutFormat tlutfmt)
{
const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 4; x++)
{
u8 val = src[x];
*dst++ = decodePalettedPixel(tlut[val >> 4], tlutfmt);
*dst++ = decodePalettedPixel(tlut[val & 0xF], tlutfmt);
*dst++ = DecodePixel_Paletted(tlut[val >> 4], tlutfmt);
*dst++ = DecodePixel_Paletted(tlut[val & 0xF], tlutfmt);
}
}
static inline void decodeC8(u32 *dst, const u8 *src, const u8* tlut_, TlutFormat tlutfmt)
static inline void DecodeBytes_C8(u32 *dst, const u8 *src, const u8* tlut_, TlutFormat tlutfmt)
{
const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 8; x++)
{
u8 val = src[x];
*dst++ = decodePalettedPixel(tlut[val], tlutfmt);
*dst++ = DecodePixel_Paletted(tlut[val], tlutfmt);
}
}
static inline void decodeC14X2(u32 *dst, const u16 *src, const u8* tlut_, TlutFormat tlutfmt)
static inline void DecodeBytes_C14X2(u32 *dst, const u16 *src, const u8* tlut_, TlutFormat tlutfmt)
{
const u16* tlut = (u16*) tlut_;
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
*dst++ = decodePalettedPixel(tlut[(val & 0x3FFF)], tlutfmt);
*dst++ = DecodePixel_Paletted(tlut[(val & 0x3FFF)], tlutfmt);
}
}
static inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
static inline void DecodeBytes_IA4(u32 *dst, const u8 *src)
{
for (int x = 0; x < 8; x++)
{
@ -117,20 +111,20 @@ static inline void decodebytesIA4RGBA(u32 *dst, const u8 *src)
}
}
static inline void decodebytesRGB5A3rgba(u32 *dst, const u16 *src)
static inline void DecodeBytes_RGB5A3(u32 *dst, const u16 *src)
{
#if 0
for (int x = 0; x < 4; x++)
dst[x] = decode5A3RGBA(Common::swap16(src[x]));
dst[x] = DecodePixel_RGB5A3(Common::swap16(src[x]));
#else
dst[0] = decode5A3RGBA(Common::swap16(src[0]));
dst[1] = decode5A3RGBA(Common::swap16(src[1]));
dst[2] = decode5A3RGBA(Common::swap16(src[2]));
dst[3] = decode5A3RGBA(Common::swap16(src[3]));
dst[0] = DecodePixel_RGB5A3(Common::swap16(src[0]));
dst[1] = DecodePixel_RGB5A3(Common::swap16(src[1]));
dst[2] = DecodePixel_RGB5A3(Common::swap16(src[2]));
dst[3] = DecodePixel_RGB5A3(Common::swap16(src[3]));
#endif
}
static inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16 * src2)
static inline void DecodeBytes_RGBA8(u32 *dst, const u16 *src, const u16 * src2)
{
#if 0
for (int x = 0; x < 4; x++)
@ -145,12 +139,19 @@ static inline void decodebytesARGB8_4ToRgba(u32 *dst, const u16 *src, const u16
#endif
}
static inline u32 makeRGBA(int r, int g, int b, int a)
struct DXTBlock
{
u16 color1;
u16 color2;
u8 lines[4];
};
static inline u32 MakeRGBA(int r, int g, int b, int a)
{
return (a<<24)|(b<<16)|(g<<8)|r;
}
static void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
// S3TC Decoder (Note: GCN decodes differently from PC so we can't use native support)
// Needs more speed.
@ -163,22 +164,22 @@ static void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
int red1 = Convert5To8((c1 >> 11) & 0x1F);
int red2 = Convert5To8((c2 >> 11) & 0x1F);
int colors[4];
colors[0] = makeRGBA(red1, green1, blue1, 255);
colors[1] = makeRGBA(red2, green2, blue2, 255);
colors[0] = MakeRGBA(red1, green1, blue1, 255);
colors[1] = MakeRGBA(red2, green2, blue2, 255);
if (c1 > c2)
{
int blue3 = ((blue2 - blue1) >> 1) - ((blue2 - blue1) >> 3);
int green3 = ((green2 - green1) >> 1) - ((green2 - green1) >> 3);
int red3 = ((red2 - red1) >> 1) - ((red2 - red1) >> 3);
colors[2] = makeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
colors[3] = makeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
colors[2] = MakeRGBA(red1 + red3, green1 + green3, blue1 + blue3, 255);
colors[3] = MakeRGBA(red2 - red3, green2 - green3, blue2 - blue3, 255);
}
else
{
colors[2] = makeRGBA((red1 + red2 + 1) / 2, // Average
colors[2] = MakeRGBA((red1 + red2 + 1) / 2, // Average
(green1 + green2 + 1) / 2,
(blue1 + blue2 + 1) / 2, 255);
colors[3] = makeRGBA(red2, green2, blue2, 0); // Color2 but transparent
colors[3] = MakeRGBA(red2, green2, blue2, 0); // Color2 but transparent
}
for (int y = 0; y < 4; y++)
@ -203,7 +204,6 @@ static void decodeDXTBlockRGBA(u32 *dst, const DXTBlock *src, int pitch)
PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
@ -213,7 +213,7 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
for (int y = 0; y < height; y += 8)
for (int x = 0, yStep = (y / 8) * Wsteps8; x < width; x += 8,yStep++)
for (int iy = 0, xStep = 8 * yStep; iy < 8; iy++,xStep++)
decodeC4(dst + (y + iy) * width + x, src + 4 * xStep, tlut, tlutfmt);
DecodeBytes_C4(dst + (y + iy) * width + x, src + 4 * xStep, tlut, tlutfmt);
break;
case GX_TF_I4:
{
@ -257,14 +257,14 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodeC8((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlut, tlutfmt);
DecodeBytes_C8((u32*)dst + (y + iy) * width + x, src + 8 * xStep, tlut, tlutfmt);
break;
case GX_TF_IA4:
{
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps8; x < width; x += 8, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodebytesIA4RGBA(dst + (y + iy) * width + x, src + 8 * xStep);
DecodeBytes_IA4(dst + (y + iy) * width + x, src + 8 * xStep);
}
break;
case GX_TF_IA8:
@ -276,10 +276,10 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
{
u32 *ptr = dst + (y + iy) * width + x;
u16 *s = (u16 *)src;
ptr[0] = decodeIA8Swapped(s[0]);
ptr[1] = decodeIA8Swapped(s[1]);
ptr[2] = decodeIA8Swapped(s[2]);
ptr[3] = decodeIA8Swapped(s[3]);
ptr[0] = DecodePixel_IA8(s[0]);
ptr[1] = DecodePixel_IA8(s[1]);
ptr[2] = DecodePixel_IA8(s[2]);
ptr[3] = DecodePixel_IA8(s[3]);
}
}
break;
@ -287,7 +287,7 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
for (int y = 0; y < height; y += 4)
for (int x = 0, yStep = (y / 4) * Wsteps4; x < width; x += 4, yStep++)
for (int iy = 0, xStep = 4 * yStep; iy < 4; iy++, xStep++)
decodeC14X2(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut, tlutfmt);
DecodeBytes_C14X2(dst + (y + iy) * width + x, (u16*)(src + 8 * xStep), tlut, tlutfmt);
break;
case GX_TF_RGB565:
{
@ -299,7 +299,7 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
u32 *ptr = dst + (y + iy) * width + x;
u16 *s = (u16 *)src;
for (int j = 0; j < 4; j++)
*ptr++ = decode565RGBA(Common::swap16(*s++));
*ptr++ = DecodePixel_RGB565(Common::swap16(*s++));
}
}
break;
@ -309,7 +309,7 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
decodebytesRGB5A3rgba(dst+(y+iy)*width+x, (u16*)src);
DecodeBytes_RGB5A3(dst+(y+iy)*width+x, (u16*)src);
}
break;
case GX_TF_RGBA8: // speed critical
@ -319,7 +319,7 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
for (int x = 0; x < width; x += 4)
{
for (int iy = 0; iy < 4; iy++)
decodebytesARGB8_4ToRgba(dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
DecodeBytes_RGBA8(dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
src += 64;
}
}
@ -331,14 +331,14 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
{
for (int x = 0; x < width; x += 8)
{
decodeDXTBlockRGBA((u32*)dst + y * width + x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlockRGBA((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlockRGBA((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
DecodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
DecodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
DecodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
DecodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
}
}
break;