Core: Remove some header inclusions in header files

Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
This commit is contained in:
Lioncash
2015-05-08 17:28:03 -04:00
parent a7d5084e1f
commit 76bbd46829
139 changed files with 308 additions and 169 deletions

View File

@ -28,9 +28,9 @@
static const u32 CACHE_REVISION = 0x007;
static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2
static QMap<IVolume::ELanguage, QString> ConvertLocalizedStrings(std::map<IVolume::ELanguage, std::string> strings)
static QMap<DiscIO::IVolume::ELanguage, QString> ConvertLocalizedStrings(std::map<DiscIO::IVolume::ELanguage, std::string> strings)
{
QMap<IVolume::ELanguage, QString> result;
QMap<DiscIO::IVolume::ELanguage, QString> result;
for (auto entry : strings)
result.insert(entry.first, QString::fromStdString(entry.second).trimmed());
@ -50,16 +50,16 @@ static QMap<to, QString> CastLocalizedStrings(QMap<from, QString> strings)
return result;
}
static QString GetLanguageString(IVolume::ELanguage language, QMap<IVolume::ELanguage, QString> strings)
static QString GetLanguageString(DiscIO::IVolume::ELanguage language, QMap<DiscIO::IVolume::ELanguage, QString> strings)
{
if (strings.contains(language))
return strings.value(language);
// English tends to be a good fallback when the requested language isn't available
if (language != IVolume::ELanguage::LANGUAGE_ENGLISH)
if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH)
{
if (strings.contains(IVolume::ELanguage::LANGUAGE_ENGLISH))
return strings.value(IVolume::ELanguage::LANGUAGE_ENGLISH);
if (strings.contains(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH))
return strings.value(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
}
// If English isn't available either, just pick something
@ -180,8 +180,8 @@ bool GameFile::LoadFromCache()
>> m_is_disc_two
>> m_revision;
m_country = (DiscIO::IVolume::ECountry)country;
m_names = CastLocalizedStrings<IVolume::ELanguage>(names);
m_descriptions = CastLocalizedStrings<IVolume::ELanguage>(descriptions);
m_names = CastLocalizedStrings<DiscIO::IVolume::ELanguage>(names);
m_descriptions = CastLocalizedStrings<DiscIO::IVolume::ELanguage>(descriptions);
file.close();
return true;
}
@ -245,7 +245,7 @@ QString GameFile::GetCompany() const
return m_company;
}
QString GameFile::GetDescription(IVolume::ELanguage language) const
QString GameFile::GetDescription(DiscIO::IVolume::ELanguage language) const
{
return GetLanguageString(language, m_descriptions);
}
@ -255,7 +255,7 @@ QString GameFile::GetDescription() const
return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(m_platform != GAMECUBE_DISC));
}
QString GameFile::GetName(IVolume::ELanguage language) const
QString GameFile::GetName(DiscIO::IVolume::ELanguage language) const
{
return GetLanguageString(language, m_names);
}

View File

@ -4,6 +4,7 @@
#include "Common/CDUtils.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
#include "DolphinQt/GameList/GameGrid.h"