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https://github.com/dolphin-emu/dolphin.git
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Preliminary emulated Wiimote Extension support. It works in some games. The nunchuck controls are numpad 4, 5, 6, 8 for up down left right and C and Z for the c and z buttons. You have to select Extension connected from the settings to enable it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1212 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -942,9 +942,9 @@ namespace Core
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{
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void Callback_WiimoteInput(u16 _channelID, const void* _pData, u32 _Size)
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{
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LOGV(WII_IPC_WIIMOTE, 2, "=========================================================");
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LOGV(WII_IPC_WIIMOTE, 3, "=========================================================");
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const u8* pData = (const u8*)_pData;
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LOGV(WII_IPC_WIIMOTE, 2, "Callback_WiimoteInput: 0x%x", _channelID);
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LOGV(WII_IPC_WIIMOTE, 3, "Callback_WiimoteInput: 0x%x", _channelID);
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std::string Temp;
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for (u32 j=0; j<_Size; j++)
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{
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@ -952,9 +952,9 @@ namespace Core
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sprintf(Buffer, "%02x ", pData[j]);
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Temp.append(Buffer);
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}
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LOGV(WII_IPC_WIIMOTE, 2, " Data: %s", Temp.c_str());
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LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
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s_Usb->m_WiiMotes[0].SendL2capData(_channelID, _pData, _Size);
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LOGV(WII_IPC_WIIMOTE, 2, "=========================================================");
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LOGV(WII_IPC_WIIMOTE, 3, "=========================================================");
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}
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}
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