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When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped. When a wad is installed make sure directories exist. For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -34,7 +34,11 @@ macro(check_lib var lib)
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_internal_message("${lib} found")
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else()
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find_library(${var} ${lib})
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find_path(${var}_INCLUDE ${_arg_list})
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if(_arg_list)
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find_path(${var}_INCLUDE ${_arg_list})
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else()
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set(${var}_INCLUDE FALSE)
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endif()
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if(${var} AND ${var}_INCLUDE)
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include_directories(${${var}_INCLUDE})
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_internal_message("${lib} found")
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