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When the gfx debugger is saving shaders make sure the directory exists.
Make sure the gfx debugger unpauses when the emulator is stopped. When a wad is installed make sure directories exist. For the cmake build if a header is not provided in the check_lib macro don't check for it, and assume pkg-config was supposed to work. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6581 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,5 +1,5 @@
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set(SRCS Src/VideoConfigDiag.cpp
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Src/DebuggerPanel.cpp)
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Src/DebuggerPanel.cpp)
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add_library(videouicommon STATIC ${SRCS})
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if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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