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consistently usage of buffer pointers
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@ -173,7 +173,7 @@ void VertexManager::PrepareVBuffers(int stride)
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DestroyDeviceObjects();
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return;
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}
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memcpy(pVertices, LocalVBuffer, datasize);
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memcpy(pVertices, s_pBaseBufferPointer, datasize);
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VBuffers[CurrentVBuffer]->Unlock();
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LockMode = D3DLOCK_NOOVERWRITE;
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@ -268,7 +268,7 @@ void VertexManager::DrawVA(int stride)
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
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TIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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s_pBaseBufferPointer,
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stride)))
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{
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DumpBadShaders();
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@ -282,7 +282,7 @@ void VertexManager::DrawVA(int stride)
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
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LIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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s_pBaseBufferPointer,
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stride)))
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{
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DumpBadShaders();
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@ -296,7 +296,7 @@ void VertexManager::DrawVA(int stride)
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
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PIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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s_pBaseBufferPointer,
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stride)))
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{
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DumpBadShaders();
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@ -307,7 +307,7 @@ void VertexManager::DrawVA(int stride)
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void VertexManager::vFlush()
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{
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if (LocalVBuffer == s_pCurBufferPointer) return;
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if (s_pBaseBufferPointer == s_pCurBufferPointer) return;
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if (Flushed) return;
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Flushed = true;
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VideoFifo_CheckEFBAccess();
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