consistently usage of buffer pointers

This commit is contained in:
degasus
2013-02-21 12:36:29 +01:00
parent a849bb5242
commit 76e6085e31
5 changed files with 22 additions and 18 deletions

View File

@ -173,7 +173,7 @@ void VertexManager::PrepareVBuffers(int stride)
DestroyDeviceObjects();
return;
}
memcpy(pVertices, LocalVBuffer, datasize);
memcpy(pVertices, s_pBaseBufferPointer, datasize);
VBuffers[CurrentVBuffer]->Unlock();
LockMode = D3DLOCK_NOOVERWRITE;
@ -268,7 +268,7 @@ void VertexManager::DrawVA(int stride)
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
TIBuffer,
D3DFMT_INDEX16,
LocalVBuffer,
s_pBaseBufferPointer,
stride)))
{
DumpBadShaders();
@ -282,7 +282,7 @@ void VertexManager::DrawVA(int stride)
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
LIBuffer,
D3DFMT_INDEX16,
LocalVBuffer,
s_pBaseBufferPointer,
stride)))
{
DumpBadShaders();
@ -296,7 +296,7 @@ void VertexManager::DrawVA(int stride)
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
PIBuffer,
D3DFMT_INDEX16,
LocalVBuffer,
s_pBaseBufferPointer,
stride)))
{
DumpBadShaders();
@ -307,7 +307,7 @@ void VertexManager::DrawVA(int stride)
void VertexManager::vFlush()
{
if (LocalVBuffer == s_pCurBufferPointer) return;
if (s_pBaseBufferPointer == s_pCurBufferPointer) return;
if (Flushed) return;
Flushed = true;
VideoFifo_CheckEFBAccess();