consistently usage of buffer pointers

This commit is contained in:
degasus
2013-02-21 12:36:29 +01:00
parent a849bb5242
commit 76e6085e31
5 changed files with 22 additions and 18 deletions

View File

@ -100,7 +100,7 @@ void VertexManager::Draw()
void VertexManager::vFlush()
{
if (LocalVBuffer == s_pCurBufferPointer) return;
if (s_pBaseBufferPointer == s_pCurBufferPointer) return;
if (Flushed) return;
Flushed=true;
VideoFifo_CheckEFBAccess();
@ -135,7 +135,7 @@ void VertexManager::vFlush()
(void)GL_REPORT_ERROR();
//glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
//glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - LocalVBuffer, LocalVBuffer, GL_STREAM_DRAW);
//glBufferData(GL_ARRAY_BUFFER, s_pCurBufferPointer - s_pBaseBufferPointer, s_pBaseBufferPointer, GL_STREAM_DRAW);
GL_REPORT_ERRORD();
// setup the pointers
@ -240,7 +240,7 @@ void VertexManager::vFlush()
GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
s_pCurBufferPointer = LocalVBuffer;
s_pCurBufferPointer = s_pBaseBufferPointer;
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
#if defined(_DEBUG) || defined(DEBUGFAST)