NetworkCaptureLogger: Add GameCube BBA support

This commit is contained in:
Sepalani
2022-07-10 23:17:46 +04:00
parent 6e09b13ce3
commit 76fe7b6497
7 changed files with 37 additions and 2 deletions

View File

@ -51,6 +51,8 @@ public:
virtual void LogRead(const void* data, std::size_t length, s32 socket, sockaddr* from) = 0;
virtual void LogWrite(const void* data, std::size_t length, s32 socket, sockaddr* to) = 0;
virtual void LogBBA(const void* data, std::size_t length) = 0;
virtual NetworkCaptureType GetCaptureType() const = 0;
};
@ -65,6 +67,8 @@ public:
void LogRead(const void* data, std::size_t length, s32 socket, sockaddr* from) override;
void LogWrite(const void* data, std::size_t length, s32 socket, sockaddr* to) override;
void LogBBA(const void* data, std::size_t length) override;
NetworkCaptureType GetCaptureType() const override;
};
@ -91,6 +95,8 @@ public:
void LogRead(const void* data, std::size_t length, s32 socket, sockaddr* from) override;
void LogWrite(const void* data, std::size_t length, s32 socket, sockaddr* to) override;
void LogBBA(const void* data, std::size_t length) override;
NetworkCaptureType GetCaptureType() const override;
private: