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Merge pull request #13208 from Dentomologist/wiitasinputwindow_update_on_attachment_change
WiiTASInputWindow: Update controls when attachment changes
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@ -35,6 +35,11 @@ NumericSetting<int>& Attachments::GetSelectionSetting()
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return m_selection_setting;
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}
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SubscribableSettingValue<int>& Attachments::GetAttachmentSetting()
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{
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return m_selection_value;
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}
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const std::vector<std::unique_ptr<EmulatedController>>& Attachments::GetAttachmentList() const
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{
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return m_attachments;
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@ -29,11 +29,12 @@ public:
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void SetSelectedAttachment(u32 val);
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NumericSetting<int>& GetSelectionSetting();
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SubscribableSettingValue<int>& GetAttachmentSetting();
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const std::vector<std::unique_ptr<EmulatedController>>& GetAttachmentList() const;
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private:
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SettingValue<int> m_selection_value;
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SubscribableSettingValue<int> m_selection_value;
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// This is here and not added to the list of numeric_settings because it's serialized differently,
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// by string (to be independent from the enum), and visualized differently in the UI.
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// For the rest, it's treated similarly to other numeric_settings in the group.
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@ -3,8 +3,13 @@
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#pragma once
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#include <algorithm>
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#include <atomic>
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#include <functional>
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#include <mutex>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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@ -173,7 +178,9 @@ class SettingValue
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friend class NumericSetting<T>;
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public:
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ValueType GetValue() const
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virtual ~SettingValue() = default;
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virtual ValueType GetValue() const
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{
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// Only update dynamic values when the input gate is enabled.
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// Otherwise settings will all change to 0 when window focus is lost.
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@ -184,9 +191,11 @@ public:
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return m_value;
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}
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ValueType GetCachedValue() const { return m_value; }
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bool IsSimpleValue() const { return m_input.GetExpression().empty(); }
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void SetValue(ValueType value)
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virtual void SetValue(const ValueType value)
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{
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m_value = value;
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@ -202,4 +211,78 @@ private:
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mutable InputReference m_input;
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};
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template <typename ValueType>
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class SubscribableSettingValue final : public SettingValue<ValueType>
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{
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public:
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using Base = SettingValue<ValueType>;
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ValueType GetValue() const override
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{
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const ValueType cached_value = GetCachedValue();
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if (IsSimpleValue())
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return cached_value;
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const ValueType updated_value = Base::GetValue();
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if (updated_value != cached_value)
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TriggerCallbacks();
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return updated_value;
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}
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void SetValue(const ValueType value) override
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{
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if (value != GetCachedValue())
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{
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Base::SetValue(value);
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TriggerCallbacks();
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}
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else if (!IsSimpleValue())
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{
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// The setting has an expression with a cached value equal to the one currently being set.
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// Don't trigger the callbacks (since the value didn't change), but clear the expression and
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// make the setting a simple value instead.
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Base::SetValue(value);
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}
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}
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ValueType GetCachedValue() const { return Base::GetCachedValue(); }
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bool IsSimpleValue() const { return Base::IsSimpleValue(); }
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using SettingChangedCallback = std::function<void(ValueType)>;
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int AddCallback(const SettingChangedCallback& callback)
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{
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std::lock_guard lock(m_mutex);
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const int callback_id = m_next_callback_id;
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++m_next_callback_id;
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m_callback_pairs.emplace_back(callback_id, callback);
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return callback_id;
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}
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void RemoveCallback(const int id)
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{
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std::lock_guard lock(m_mutex);
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const auto iter = std::ranges::find(m_callback_pairs, id, &IDCallbackPair::first);
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if (iter != m_callback_pairs.end())
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m_callback_pairs.erase(iter);
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}
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private:
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void TriggerCallbacks() const
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{
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std::lock_guard lock(m_mutex);
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const ValueType value = Base::GetValue();
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for (const auto& pair : m_callback_pairs)
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pair.second(value);
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}
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using IDCallbackPair = std::pair<int, SettingChangedCallback>;
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std::vector<IDCallbackPair> m_callback_pairs;
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int m_next_callback_id = 0;
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mutable std::mutex m_mutex;
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};
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} // namespace ControllerEmu
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