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Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself.
I also already implemented most of the needed data structures and datareport handling for the motionplus-nunchuk passthrough mode, which I'll add up next as well. Wii Sports Resort is now bootable by just using an emulated wiimote (only working under the old wiimote plugin atm, I asked billiard to port my commit into his plugin since he knows his plugin better than me and its less work for him than for me, I kept most parts of my code in modules to simplify that task). Upcoming stage2: Faking the motionplus on the fly on real wiimotes, that means you will be able to play, e.g. Redsteel2 with a real wiimote and nunchuk or wii sports resort with just your real wiimote. and nunchuk, but w/o the need of having a real motionpluscontroller connected. The new Zelda 2010 will benefit by that, since it will require a motionplus controller. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5438 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -257,7 +257,7 @@ class WiimotePadConfigDialog : public wxDialog
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*m_tTriggerSource[MAX_WIIMOTES],
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*m_statictext_Analog[IDB_TRIGGER_R - IDB_ANALOG_LEFT_X + 1][MAX_WIIMOTES],
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*m_statictext_Wiimote[IDB_WM_SHAKE - IDB_WM_A + 1][MAX_WIIMOTES],
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*m_statictext_NunChuck[IDB_NC_SHAKE - IDB_NC_Z + 1][MAX_WIIMOTES],
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*m_statictext_Nunchuk[IDB_NC_SHAKE - IDB_NC_Z + 1][MAX_WIIMOTES],
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*m_statictext_Classic[IDB_CC_RD - IDB_CC_A + 1][MAX_WIIMOTES],
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*m_statictext_GH3[IDB_GH3_STRUM_DOWN - IDB_GH3_GREEN + 1][MAX_WIIMOTES],
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*m_NunchuckTextStick[5],
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