VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader

This commit is contained in:
iwubcode
2023-07-02 21:27:24 -05:00
parent 7bb04ff1dc
commit 77511e8e7c
9 changed files with 304 additions and 0 deletions

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@ -11,6 +11,7 @@
namespace VideoCommon
{
class CustomTextureData;
struct MaterialData;
struct PixelShaderData;
// This class provides functionality to load
@ -49,5 +50,8 @@ public:
// Loads a pixel shader
virtual LoadInfo LoadPixelShader(const AssetID& asset_id, PixelShaderData* data) = 0;
// Loads a material
virtual LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) = 0;
};
} // namespace VideoCommon