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VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
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@ -97,4 +97,11 @@ CustomAssetLoader::LoadPixelShader(const CustomAssetLibrary::AssetID& asset_id,
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{
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return LoadOrCreateAsset<PixelShaderAsset>(asset_id, m_pixel_shaders, std::move(library));
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}
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std::shared_ptr<MaterialAsset>
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CustomAssetLoader::LoadMaterial(const CustomAssetLibrary::AssetID& asset_id,
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std::shared_ptr<CustomAssetLibrary> library)
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{
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return LoadOrCreateAsset<MaterialAsset>(asset_id, m_materials, std::move(library));
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}
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} // namespace VideoCommon
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