VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader

This commit is contained in:
iwubcode
2023-07-02 21:27:24 -05:00
parent 7bb04ff1dc
commit 77511e8e7c
9 changed files with 304 additions and 0 deletions

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@ -97,4 +97,11 @@ CustomAssetLoader::LoadPixelShader(const CustomAssetLibrary::AssetID& asset_id,
{
return LoadOrCreateAsset<PixelShaderAsset>(asset_id, m_pixel_shaders, std::move(library));
}
std::shared_ptr<MaterialAsset>
CustomAssetLoader::LoadMaterial(const CustomAssetLibrary::AssetID& asset_id,
std::shared_ptr<CustomAssetLibrary> library)
{
return LoadOrCreateAsset<MaterialAsset>(asset_id, m_materials, std::move(library));
}
} // namespace VideoCommon