VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader

This commit is contained in:
iwubcode
2023-07-02 21:27:24 -05:00
parent 7bb04ff1dc
commit 77511e8e7c
9 changed files with 304 additions and 0 deletions

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@ -23,6 +23,7 @@ public:
LoadInfo LoadTexture(const AssetID& asset_id, CustomTextureData* data) override;
LoadInfo LoadPixelShader(const AssetID& asset_id, PixelShaderData* data) override;
LoadInfo LoadMaterial(const AssetID& asset_id, MaterialData* data) override;
// Gets the latest time from amongst all the files in the asset map
TimeType GetLastAssetWriteTime(const AssetID& asset_id) const override;