ogl: drop NV_framebuffer_multisample_coverage

This commit is contained in:
degasus
2014-04-30 18:15:29 +02:00
parent afea848e3b
commit 775858b6bc
5 changed files with 2 additions and 28 deletions

View File

@ -744,9 +744,6 @@ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
// NV_framebuffer_multisample_coverage
PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glRenderbufferStorageMultisampleCoverageNV;
// ARB_sample_shading
PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
@ -1526,9 +1523,6 @@ const GLFunc gl_function_array[] =
GLFUNC_REQUIRES(glDrawRangeElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
GLFUNC_REQUIRES(glMultiDrawElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"),
// NV_framebuffer_multisample_coverage
GLFUNC_REQUIRES(glRenderbufferStorageMultisampleCoverageNV, "GL_NV_framebuffer_multisample_coverage"),
// ARB_sample_shading
GLFUNC_REQUIRES(glMinSampleShadingARB, "GL_ARB_sample_shading"),