mirror of
https://github.com/dolphin-emu/dolphin.git
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Initial megacommit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
354
Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp
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354
Source/Plugins/Plugin_VideoDX9/Src/D3DBase.cpp
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#include "D3DBase.h"
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namespace D3D
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{
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bool fullScreen = false, nextFullScreen=false;
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LPDIRECT3D9 D3D = NULL; // Used to create the D3DDevice
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LPDIRECT3DDEVICE9 dev = NULL; // Our rendering device
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LPDIRECT3DSURFACE9 backBuffer;
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D3DCAPS9 caps;
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int multisample;
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int resolution;
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#define VENDOR_NVIDIA 4318
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RECT client;
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HWND hWnd;
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int xres, yres;
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int cur_adapter;
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int psMajor;
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int psMinor;
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int vsMajor;
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int vsMinor;
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bool bFrameInProgress = false;
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//enum shit
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Adapter adapters[4];
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int numAdapters;
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void Enumerate();
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int GetNumAdapters()
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{
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return numAdapters;
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}
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const Adapter &GetAdapter(int i)
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{
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return adapters[i];
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}
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const Adapter &GetCurAdapter()
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{
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return adapters[cur_adapter];
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}
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HRESULT Init()
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{
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// Create the D3D object, which is needed to create the D3DDevice.
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if( NULL == ( D3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
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return E_FAIL;
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Enumerate();
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return S_OK;
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}
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void EnableAlphaToCoverage()
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{
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dev->SetRenderState(D3DRS_ADAPTIVETESS_Y, (D3DFORMAT)MAKEFOURCC('A', 'T', 'O', 'C'));
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}
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void InitPP(int adapter, int resolution, int aa_mode, D3DPRESENT_PARAMETERS *pp)
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{
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int FSResX = adapters[adapter].resolutions[resolution].xres;
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int FSResY = adapters[adapter].resolutions[resolution].yres;
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ZeroMemory(pp, sizeof(D3DPRESENT_PARAMETERS));
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pp->hDeviceWindow = hWnd;
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pp->EnableAutoDepthStencil = TRUE;
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pp->AutoDepthStencilFormat = D3DFMT_D24S8;
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pp->BackBufferFormat = D3DFMT_A8R8G8B8;
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if (aa_mode >= (int)adapters[adapter].aa_levels.size())
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aa_mode = 0;
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pp->MultiSampleType = adapters[adapter].aa_levels[aa_mode].ms_setting;
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pp->MultiSampleQuality = adapters[adapter].aa_levels[aa_mode].qual_setting;
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pp->Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
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//D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
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if (fullScreen)
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{
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xres = pp->BackBufferWidth = FSResX;
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yres = pp->BackBufferHeight = FSResY;
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pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp->Windowed = FALSE;
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}
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else
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{
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GetClientRect(hWnd, &client);
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xres = pp->BackBufferWidth = client.right - client.left;
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yres = pp->BackBufferHeight = client.bottom - client.top;
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pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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pp->Windowed = TRUE;
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}
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}
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void Enumerate()
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{
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numAdapters = D3D::D3D->GetAdapterCount();
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for (int i=0; i<numAdapters; i++)
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{
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Adapter &a = adapters[i];
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D3D::D3D->GetAdapterIdentifier(i, 0, &a.ident);
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bool isNvidia = a.ident.VendorId == VENDOR_NVIDIA;
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// Add multisample modes
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a.aa_levels.push_back(AALevel("None", D3DMULTISAMPLE_NONE, 0));
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DWORD qlevels = 0;
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if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType(
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i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &qlevels))
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if (qlevels > 0)
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a.aa_levels.push_back(AALevel("2x MSAA", D3DMULTISAMPLE_2_SAMPLES, 0));
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if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType(
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i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &qlevels))
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if (qlevels > 0)
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a.aa_levels.push_back(AALevel("4x MSAA", D3DMULTISAMPLE_4_SAMPLES, 0));
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if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType(
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i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_8_SAMPLES, &qlevels))
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if (qlevels > 0)
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a.aa_levels.push_back(AALevel("8x MSAA", D3DMULTISAMPLE_8_SAMPLES, 0));
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if (isNvidia)
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{
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// CSAA support
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if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType(
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i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_4_SAMPLES, &qlevels))
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{
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if (qlevels > 2)
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{
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// 8x, 8xQ are available
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// See http://developer.nvidia.com/object/coverage-sampled-aa.html
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a.aa_levels.push_back(AALevel("8x CSAA", D3DMULTISAMPLE_4_SAMPLES, 2));
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a.aa_levels.push_back(AALevel("8xQ CSAA", D3DMULTISAMPLE_8_SAMPLES, 0));
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}
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}
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if (D3DERR_NOTAVAILABLE != D3D::D3D->CheckDeviceMultiSampleType(
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i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE, D3DMULTISAMPLE_8_SAMPLES, &qlevels))
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{
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if (qlevels > 2)
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{
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// 8x, 8xQ are available
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// See http://developer.nvidia.com/object/coverage-sampled-aa.html
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a.aa_levels.push_back(AALevel("16x CSAA", D3DMULTISAMPLE_4_SAMPLES, 4));
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a.aa_levels.push_back(AALevel("16xQ CSAA", D3DMULTISAMPLE_8_SAMPLES, 2));
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}
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}
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}
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if (a.aa_levels.size() == 1)
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{
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strcpy(a.aa_levels[0].name, "(Not supported on this device)");
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}
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int numModes = D3D::D3D->GetAdapterModeCount(i, D3DFMT_X8R8G8B8);
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for (int m = 0; m < numModes; m++)
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{
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D3DDISPLAYMODE mode;
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D3D::D3D->EnumAdapterModes(i, D3DFMT_X8R8G8B8, m, &mode);
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int found = -1;
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for (int x = 0; x < (int)a.resolutions.size(); x++)
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{
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if (a.resolutions[x].xres == mode.Width && a.resolutions[x].yres == mode.Height)
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{
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found = x;
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break;
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}
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}
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Resolution temp;
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Resolution &r = found==-1 ? temp : a.resolutions[found];
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sprintf(r.name, "%ix%i", mode.Width, mode.Height);
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r.bitdepths.insert(mode.Format);
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r.refreshes.insert(mode.RefreshRate);
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if (found == -1 && mode.Width >= 640 && mode.Height >= 480)
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{
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r.xres = mode.Width;
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r.yres = mode.Height;
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a.resolutions.push_back(r);
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}
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}
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}
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}
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HRESULT Create(int adapter, HWND wnd, bool _fullscreen, int _resolution, int aa_mode)
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{
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hWnd = wnd;
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fullScreen = _fullscreen;
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nextFullScreen = _fullscreen;
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multisample = aa_mode;
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resolution = _resolution;
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cur_adapter = adapter;
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D3DPRESENT_PARAMETERS d3dpp;
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InitPP(adapter, resolution, aa_mode, &d3dpp);
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if( FAILED( D3D->CreateDevice(
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adapter,
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D3DDEVTYPE_HAL,
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wnd,
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D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_MULTITHREADED,
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// |D3DCREATE_MULTITHREADED /* | D3DCREATE_PUREDEVICE*/,
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//D3DCREATE_SOFTWARE_VERTEXPROCESSING ,
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&d3dpp, &dev ) ) )
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{
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MessageBox(wnd,
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"Direct3D Device creation failed!\n"
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"Your device does not support the desired settings.",
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"D3D error", MB_OK|MB_ICONERROR);
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return E_FAIL;
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}
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dev->GetDeviceCaps(&caps);
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dev->GetRenderTarget(0,&backBuffer);
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psMajor = (D3D::caps.PixelShaderVersion >> 8) & 0xFF;
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psMinor = (D3D::caps.PixelShaderVersion) & 0xFF;
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vsMajor = (D3D::caps.VertexShaderVersion >>8) & 0xFF;
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vsMinor = (D3D::caps.VertexShaderVersion) & 0xFF;
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// Device state would normally be set here
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return S_OK;
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}
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ShaderVersion GetShaderVersion()
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{
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if (psMajor < 2)
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return PSNONE;
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else
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//good enough estimate - we really only
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//care about zero shader vs ps20
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return (ShaderVersion)psMajor;
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}
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void Close()
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{
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dev->Release();
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dev = 0;
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}
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void Shutdown()
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{
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D3D->Release();
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D3D = 0;
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}
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const D3DCAPS9 &GetCaps()
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{
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return caps;
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}
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LPDIRECT3DSURFACE9 GetBackBufferSurface()
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{
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return backBuffer;
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}
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void ShowD3DError(HRESULT err)
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{
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switch (err)
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{
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case D3DERR_DEVICELOST:
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MessageBox(0, "Device Lost", "D3D ERROR", 0);
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break;
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case D3DERR_INVALIDCALL:
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MessageBox(0, "Invalid Call", "D3D ERROR", 0);
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break;
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case D3DERR_DRIVERINTERNALERROR:
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MessageBox(0, "Driver Internal Error", "D3D ERROR", 0);
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break;
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case D3DERR_OUTOFVIDEOMEMORY:
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MessageBox(0, "Out of vid mem", "D3D ERROR", 0);
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break;
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default:
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// MessageBox(0,"Other error or success","ERROR",0);
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break;
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}
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}
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void Reset()
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{
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if (dev)
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{
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D3DPRESENT_PARAMETERS d3dpp;
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InitPP(cur_adapter, resolution, multisample, &d3dpp);
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HRESULT hr = dev->Reset(&d3dpp);
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ShowD3DError(hr);
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}
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}
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bool IsFullscreen()
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{
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return fullScreen;
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}
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int GetDisplayWidth()
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{
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return xres;
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}
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int GetDisplayHeight()
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{
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return yres;
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}
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void SwitchFullscreen(bool fullscreen)
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{
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nextFullScreen = fullscreen;
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}
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bool BeginFrame(bool clear, u32 color, float z)
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{
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if (bFrameInProgress)
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return false;
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bFrameInProgress = true;
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if (dev)
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{
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if (clear)
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dev->Clear(0, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, (DWORD)color, z, 0 );
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dev->BeginScene();
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return true;
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}
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else
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return false;
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}
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void EndFrame()
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{
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if (!bFrameInProgress)
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return;
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bFrameInProgress = false;
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if (dev)
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{
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dev->EndScene();
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dev->Present( NULL, NULL, NULL, NULL );
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}
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if (fullScreen != nextFullScreen)
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{
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fullScreen = nextFullScreen;
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Reset();
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}
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}
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}
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