Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.

Also set up cmake/cpack to create prebuilt binary packages and source packages.
Also change the vertex shader dump file name in the gfx debugger to something that makes more sense.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-12-15 14:47:13 +00:00
parent 02a38baf7c
commit 77837b8034
3 changed files with 11 additions and 1 deletions

View File

@ -379,6 +379,11 @@ endif()
# TODO: CPACK_NSIS_*
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
set(CPACK_SET_DESTDIR ON)
set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.svn")
list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
# CPack must be included after the CPACK_* variables are set in order for those
# variables to take effect.
include(CPack)