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Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime.
Also set up cmake/cpack to create prebuilt binary packages and source packages. Also change the vertex shader dump file name in the gfx debugger to something that makes more sense. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6587 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -379,6 +379,11 @@ endif()
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# TODO: CPACK_NSIS_*
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# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
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set(CPACK_SET_DESTDIR ON)
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set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
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set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.svn")
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list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
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# CPack must be included after the CPACK_* variables are set in order for those
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# variables to take effect.
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include(CPack)
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