a little bugfix and a small optimization.

this should fix issue 3313 but i can't test it


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6267 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-10-10 14:35:31 +00:00
parent 34909ecebc
commit 7797b9d753
2 changed files with 36 additions and 6 deletions

View File

@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
const int version = 6223;
const int version = 6267;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {