VideoCommon: Update EFB peek cache on draw done and tokens

Massively improves performance in Mario Galaxy on Android.
This commit is contained in:
Robin Kertels
2022-09-26 23:41:56 +02:00
parent c196c47e81
commit 779fe13e62
5 changed files with 125 additions and 10 deletions

View File

@ -181,6 +181,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
INCSTAT(g_stats.this_frame.num_draw_done);
g_texture_cache->FlushEFBCopies();
g_framebuffer_manager->InvalidatePeekCache(false);
g_framebuffer_manager->RefreshPeekCache();
if (!Fifo::UseDeterministicGPUThread())
PixelEngine::SetFinish(cycles_into_future); // may generate interrupt
DEBUG_LOG_FMT(VIDEO, "GXSetDrawDone SetPEFinish (value: {:#04X})", bp.newvalue & 0xFFFF);
@ -195,6 +196,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
INCSTAT(g_stats.this_frame.num_token);
g_texture_cache->FlushEFBCopies();
g_framebuffer_manager->InvalidatePeekCache(false);
g_framebuffer_manager->RefreshPeekCache();
if (!Fifo::UseDeterministicGPUThread())
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false, cycles_into_future);
DEBUG_LOG_FMT(VIDEO, "SetPEToken {:#06X}", bp.newvalue & 0xFFFF);
@ -203,6 +205,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
INCSTAT(g_stats.this_frame.num_token_int);
g_texture_cache->FlushEFBCopies();
g_framebuffer_manager->InvalidatePeekCache(false);
g_framebuffer_manager->RefreshPeekCache();
if (!Fifo::UseDeterministicGPUThread())
PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true, cycles_into_future);
DEBUG_LOG_FMT(VIDEO, "SetPEToken + INT {:#06X}", bp.newvalue & 0xFFFF);