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VideoCommon: Update EFB peek cache on draw done and tokens
Massively improves performance in Mario Galaxy on Android.
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@ -181,6 +181,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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INCSTAT(g_stats.this_frame.num_draw_done);
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g_texture_cache->FlushEFBCopies();
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g_framebuffer_manager->InvalidatePeekCache(false);
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g_framebuffer_manager->RefreshPeekCache();
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if (!Fifo::UseDeterministicGPUThread())
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PixelEngine::SetFinish(cycles_into_future); // may generate interrupt
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DEBUG_LOG_FMT(VIDEO, "GXSetDrawDone SetPEFinish (value: {:#04X})", bp.newvalue & 0xFFFF);
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@ -195,6 +196,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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INCSTAT(g_stats.this_frame.num_token);
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g_texture_cache->FlushEFBCopies();
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g_framebuffer_manager->InvalidatePeekCache(false);
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g_framebuffer_manager->RefreshPeekCache();
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if (!Fifo::UseDeterministicGPUThread())
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PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false, cycles_into_future);
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DEBUG_LOG_FMT(VIDEO, "SetPEToken {:#06X}", bp.newvalue & 0xFFFF);
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@ -203,6 +205,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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INCSTAT(g_stats.this_frame.num_token_int);
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g_texture_cache->FlushEFBCopies();
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g_framebuffer_manager->InvalidatePeekCache(false);
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g_framebuffer_manager->RefreshPeekCache();
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if (!Fifo::UseDeterministicGPUThread())
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PixelEngine::SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true, cycles_into_future);
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DEBUG_LOG_FMT(VIDEO, "SetPEToken + INT {:#06X}", bp.newvalue & 0xFFFF);
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